

Although limited compared to regular builders, Legions don't die after completing construction. This unique unit is stronger however, and offers the utility of building roads and forts - meaning you will have advance access to forts over other civs. The Legion is very similar to the past game, replacing the Swordsman (and costing more to boot). You get a Monument instead while playing the ancient era, meaning you are going to have a leg up on working through the Civics tree over your opponent. The less historically-heralded figure Trajan offers the Trajan's Column ability, granting one free building in the City Center, which becomes more and more useful as you expand. Let's get started conquering the world! Rome's Leader As in the previous game, the capital is still your solid foundation, but expansion becomes a bigger focus. When combined with the unique Roman leader ability, anyone picking Rome as their civ is going to have a huge infrastructure advantage. Be sure to have traders passing through as many of these Posts as possible for maximum Gold increase. This ability automatically starts you off with a Trading Post in any new city, and furthermore automatically creates a road to any new city within trade route range of your capital, netting you extra Gold. Rather than gaining bonus Production towards buildings in your capital, now in Civilization VI you get the aptly titled All Roads Lead To Rome. Rome's special ability is similar to what was offered in Civilization V, but with a bit of a twist. Looking for other Civilization VI guides? Check out:
